FEATURES
The potential of the Superbarrio application is represented by the capability to address several objectives and needs:
1 - Data collection and visualization
The application can be used by architects and decision makers to collect geolocated data on the desires, needs and opinions of the citizens. This information can therefore be visualized in a dashboard and filtered according to different parameters, such as gender, age, job.
2 - Education and awareness
Citizens can understand the impact of individual and collective decision on the public space by playing the game. Each decision in the game has an impact on different parameters: culture, ecology, energy or mobility, thus changing the overall system of the neighborhood.
This representation of the complexity of the ecosystem empowers users who are not professionals towards a better understanding of urban decisions.
3 - Communication and dissemination of urban plans and operations
Allows citizens to navigate the urban space in 3 dimension, to modify it or to comment it, Superbarrio can represent a useful tool for public or private entities to communicate urban plans or operations on the public space, approved or still discussed
DATA
COLLECTION
EDUCATION AND
AWARENESS
COMMUNICATION OF
URBAN PLANS
METHODOLOGY
Superbarrio works at the neighborhood scale, allowing citizens to visualize it in 3 Dimensions, navigate it and interact with it. The entire area is modeled in 3D with a certain accuracy to allow the neighbours to visualize and recognize their houses and spaces.
The users can interact with the space and the buildings with 2 features:
- allocating modules in the public space, each one representing a different program
- assigning a function to empty buildings
Each module or function belongs to a category out of culture, ecology, energy and mobility, and has an impact on more than one category. Modules include greenery, energy devices, alternative vehicles, leisure devices and more.
An important layer of information is given to the player thanks to a system of score and metrics which show the impact on the overall neighborhood generated by each module placed in the public space. Each module generates a positive or negative variation of the metrics to show the impact on accessibility, economy, productivity, ecology and social interaction.
Gamification strategies are used to engage the user and allow the collection of a consistent dataset. Textual notifications encouraged the player to keep the balance between the different values, in order to help the user to understand the design affordances of the game, and consequently the design affordances of the actual project, vehiculating the complexity and multiplicity of targets in every urban design proposal. Moreover, users are rewarded with a bronze, silver or gold medal as long as they are capable to put many modules keeping the balance between the different values of the categories.
SUPERBARRIO is a project by IAAC - Institute for Advanced Architecture of Catalonia
c/Pujades 102, baixos - Barcelona
www.iaac.net